
This page is more for folk. Who want to know more about the person. And hopefully maybe persons one day. Behind the project. But until then I will use this page to tell about things. That I found interesting about the project so far. Mostly for people who are looking aspiring game dev.
Things I learned from the project
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Unity HDRP
I have used HDRP before but never in this scale. And there many features I have never used before. Since some of them were new or I didn’t need them. But I am glad with things I have learned so far especially volumetric Fog.
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Game Scene Lighting
I have lit scenes before but most of the time I relied on other people. But this time I made sure I knew why and what I was doing. What I still need to know is how to optimize it better.
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Unity Animator
I have already used it quite a bit before but now I used in a lot different and interesting ways which you can read up on in the technical implementations of this page
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FMOD
I started using FMOD in a previous project. And I Immediately loved the work flow with unity and I am glad that can work with it again.
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General C# use
With every project you learn something. Even it is how to make it more look more clean. This time I focused on readability.
Completely new Skills
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Blender
Or 3d modeling and animating in general It is something I always wanted to learn but since my friends we’re busy And I didn’t want to spend money on art. I decided know was the time best to learn it. And I definitely found a new hobby.
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Unity3d VFX Graph
I have never really had to need to look into Particle effects. Since I was always the programmer at work. But since I am doing everything on my own I was forced to learn more about VFX. I still find it difficult but is very interesting to work with
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Unity3d Shader Graph
First of all shaders are absolutely amazing. And sadly I never had the time to take a good look at it. Until now because I wanted some nice looking water. And it was great to use and learn. However I still have a lot to learn.